Final Devlog
Alpha - Lost in space Devlog
We've implemented some sizable changes on the back of player feedback from our Beta testing,
Most notably - The sprint mechanic is back!
Playtesting highlighted that players wanted a less linear environment to explore, and that many found the platforming too restrictive and repetitive. In this update, we have introduced different terrains and landmarks to the existing space. As oxygen management is one of our primary mechanics, we needed to find a way for players to be able to explore every part of the level without the fear of losing the game for wandering too far afield. The sprint feature allows players to move faster, and reach the previous oxygen refill stations more easily!
Further design changes that were made based on player feedback:
- We have reduced the amount of platforms, and made the environment more varied.
- Slightly increased the UI transparency to help players see beneath them a little better.
- Added landmarks to help players place themselves in the world.
- Added space mines, which damage the players oxygen level if they hit them.
Files
Get Space Escape
Space Escape
Collect the parts of your rocket to Escape Space!
Status | Released |
Authors | gronkiee, DameGev |
Genre | Adventure, Platformer |
Tags | 3D, 3D Platformer, Casual, Modeling, Short, Singleplayer, Space, Unity |
More posts
- Alpha Build Playtest (Week 10) Dev logJan 26, 2024
- Final Devlog (for now..?)Jan 12, 2024
- Week 11 DevlogDec 13, 2023
- Week 11 DevlogDec 05, 2023
- Alpha Build Playtest (Week 10) Dev logNov 29, 2023
- Alpha Build Playtest (Week 10) Dev logNov 29, 2023
- Pre Alpha Dev LogNov 23, 2023
- Week 5 DevlogOct 25, 2023
- Week 4 DevlogOct 18, 2023
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