Alpha Build Playtest (Week 10) Dev log
Today we had the playtest for the alpha build of this game.
In the lead up the playtest, we made significant updates to the UI, Level Design, Assets and game logic.
- The Helmet HUD UI is now more streamlined and slightly transparent so players can better see the platforms beneath them.
- The Height meter display has been removed to put more focus on the oxygen management system.
- Placeholder assets for the planets, platforms and collectable objects have been replaced with polished completed assets.
- The layout of the platforms and overall design of the environment has been updated to guide the player better.
- Game logic was added to link scenes together, load in the final cutscene and track the players progression throughout the game.
The game is in a stable, playable state, and the core gameplay loop is completely operational. The title screen, menus, UI, and cutscenes have been completed and audio/sound effects are implemented throughout. Based on the feedback we received from our playtesters today, there's a small number of changes to be made, primarily regarding the layout of the level and signposting for the player.
Our game definitely is suitable to alpha testing, as it uses "standard" PC controls that are relatively intuitive, and the game's premise is simple item collection and low gravity platform hopping.
Get Space Escape
Space Escape
Collect the parts of your rocket to Escape Space!
Status | Released |
Authors | gronkiee, DameGev |
Genre | Adventure, Platformer |
Tags | 3D, 3D Platformer, Casual, Modeling, Short, Singleplayer, Space, Unity |
More posts
- Final Devlog (for now..?)Jan 12, 2024
- Final DevlogJan 12, 2024
- Week 11 DevlogDec 13, 2023
- Week 11 DevlogDec 05, 2023
- Alpha Build Playtest (Week 10) Dev logNov 29, 2023
- Alpha Build Playtest (Week 10) Dev logNov 29, 2023
- Pre Alpha Dev LogNov 23, 2023
- Week 5 DevlogOct 25, 2023
- Week 4 DevlogOct 18, 2023
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